Counter-Strike:Source, HL2 und Source Engine Update
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[29ste]pnd.redwolf
- Elder

- Beiträge: 2872
- Registriert: So, 16.Sep.2001 - 22:48
- Wohnort: Hamburg City
Counter-Strike:Source, HL2 und Source Engine Update
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS:S
* New map: de_inferno
* New map: de_port
* Updated Counter-Terrorists player model with new headgear and color scheme
* C4 red flash displays properly if the bomb is planted under water now
* C4 explosion damage is no longer affected by water
* When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
* Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
* Players must now target another player for at least a half second before the player ID text hint shows up
* Grates/chain link fences no longer affect bullets
* Counter-Strike player ragdolls are now affected by ragdoll magnets
* Fixed a bot crash caused by finding too many hiding spots in a region
* Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
* Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
* Bots use less CPU now, especially when in combat with far away enemies
* Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
* Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
* Improved bot navigation on the windows and ledges of cs_italy
* Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
* HTTP downloads from the game server system support downloading .bz2-compressed files
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
* Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
* Fixed lag compensation invalidating bone cache for players moved back in time.
* Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
* Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
* Fixed memory leak in relay servers by releasing receive tables correctly
* Bandwidth output in tv_status in kB/sec rather than bytes/sec
* Running a new map command (spawning a server) shuts down TV relay in same process
* Fixed SourceTV chase cam following ragdolls of dead secondary targets
CS:S
* New map: de_inferno
* New map: de_port
* Updated Counter-Terrorists player model with new headgear and color scheme
* C4 red flash displays properly if the bomb is planted under water now
* C4 explosion damage is no longer affected by water
* When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
* Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
* Players must now target another player for at least a half second before the player ID text hint shows up
* Grates/chain link fences no longer affect bullets
* Counter-Strike player ragdolls are now affected by ragdoll magnets
* Fixed a bot crash caused by finding too many hiding spots in a region
* Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
* Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
* Bots use less CPU now, especially when in combat with far away enemies
* Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
* Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
* Improved bot navigation on the windows and ledges of cs_italy
* Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
* HTTP downloads from the game server system support downloading .bz2-compressed files
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
* Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
* Fixed lag compensation invalidating bone cache for players moved back in time.
* Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
* Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
* Fixed memory leak in relay servers by releasing receive tables correctly
* Bandwidth output in tv_status in kB/sec rather than bytes/sec
* Running a new map command (spawning a server) shuts down TV relay in same process
* Fixed SourceTV chase cam following ragdolls of dead secondary targets
There are two major products that come out of Berkeley: LSD and [Unix] BSD.
We don't believe this to be a coincidence.
We don't believe this to be a coincidence.
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[29ste]pnd.redwolf
- Elder

- Beiträge: 2872
- Registriert: So, 16.Sep.2001 - 22:48
- Wohnort: Hamburg City
- silverboobs
- Kaiser

- Beiträge: 1771
- Registriert: Sa, 15.Sep.2001 - 17:19
- Wohnort: Karkand
- Kontaktdaten:
Von cstrike.de:
"Laut Mailingliste geht HLSW nicht mehr, da dass noch keine querys mit challange key unterstützt."
Im HLSW-Forum dazu:
"After todays steam update for CS Source, updated servers show as timed out; however, console works, chat works, and players list shows players, but it's with that faded text as if the server is timed out.
Will there be a new release of HLSW to rectify this?"
Habs eben getestet und unsere 2 Server haben nen Timeout.
Fahren die Auto-Updates oder ist das Zufall, daß sie jetzt aus sind?
"Laut Mailingliste geht HLSW nicht mehr, da dass noch keine querys mit challange key unterstützt."
Im HLSW-Forum dazu:
"After todays steam update for CS Source, updated servers show as timed out; however, console works, chat works, and players list shows players, but it's with that faded text as if the server is timed out.
Will there be a new release of HLSW to rectify this?"
Habs eben getestet und unsere 2 Server haben nen Timeout.
Fahren die Auto-Updates oder ist das Zufall, daß sie jetzt aus sind?
Para|noia
engl.: paranoia
"systematisierter Wahn bei sonst ungestörten psych. Funktionen (ohne Halluzinationen u. ohne schizophrene Denkstörungen), z.B. Eifersuchts-, Liebes-, Verfolgungswahn; s.a. paranoid."
(VOGEL 1764)
engl.: paranoia
"systematisierter Wahn bei sonst ungestörten psych. Funktionen (ohne Halluzinationen u. ohne schizophrene Denkstörungen), z.B. Eifersuchts-, Liebes-, Verfolgungswahn; s.a. paranoid."
(VOGEL 1764)
hmm, toll wieviel Energie die in die Entwicklung der Bots stecken, aber wie wäre es mal den SAUDUMMEN Geiseln beizubringen richtig zu laufen?!
Klasse wäre auch, wenn die sich wie Geiseln verhalten würden, sprich bei 'ner Schiesserei aus dem Weg gehen oder sich ducken ... aber ich glaube das ist zuviel verlangt ....................
Klasse wäre auch, wenn die sich wie Geiseln verhalten würden, sprich bei 'ner Schiesserei aus dem Weg gehen oder sich ducken ... aber ich glaube das ist zuviel verlangt ....................
Gib einem Mann Feuer, und er hat es warm für einen Tag. Zünde ihn an, und er hat es warm für den Rest seines Lebens.
hehe
@silver:
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
damit dürfte sich das hlsw problem beheben lassen.
[edit]
mit meinem hlsw 10.0.42 geht alles wunderbar.
@silver:
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
damit dürfte sich das hlsw problem beheben lassen.
[edit]
mit meinem hlsw 10.0.42 geht alles wunderbar.
Idleness is not doing nothing. Idleness is being free to do anything.
- silverboobs
- Kaiser

- Beiträge: 1771
- Registriert: Sa, 15.Sep.2001 - 17:19
- Wohnort: Karkand
- Kontaktdaten:
"steam servers are currently to busy to handle your request. pls try again in a few minutes"
Dabei wollte ich doch nur connecten
EDIT: super, ich hatte das Update natürlich noch gar nicht bekommen
Dabei wollte ich doch nur connecten
EDIT: super, ich hatte das Update natürlich noch gar nicht bekommen
Para|noia
engl.: paranoia
"systematisierter Wahn bei sonst ungestörten psych. Funktionen (ohne Halluzinationen u. ohne schizophrene Denkstörungen), z.B. Eifersuchts-, Liebes-, Verfolgungswahn; s.a. paranoid."
(VOGEL 1764)
engl.: paranoia
"systematisierter Wahn bei sonst ungestörten psych. Funktionen (ohne Halluzinationen u. ohne schizophrene Denkstörungen), z.B. Eifersuchts-, Liebes-, Verfolgungswahn; s.a. paranoid."
(VOGEL 1764)
- Flash Gordon
- König

- Beiträge: 859
- Registriert: Mo, 23.Feb.2004 - 22:01
- Wohnort: ST, MS, EL... ändert sich im Schnitt alle 24.3 Monate
flash:
weil jetzt ne neue (offizielle) map rausgekommen ist und der mapper der custom inferno so dämlich war denselben namen zu nehmen.
wenn du damit versuchst auf nen server zu connecten wo das offizielle inferno läuft kriegst du "map differs" angezeigt.
weil jetzt ne neue (offizielle) map rausgekommen ist und der mapper der custom inferno so dämlich war denselben namen zu nehmen.
wenn du damit versuchst auf nen server zu connecten wo das offizielle inferno läuft kriegst du "map differs" angezeigt.
Idleness is not doing nothing. Idleness is being free to do anything.
- Flash Gordon
- König

- Beiträge: 859
- Registriert: Mo, 23.Feb.2004 - 22:01
- Wohnort: ST, MS, EL... ändert sich im Schnitt alle 24.3 Monate

